These are all 3d Sculpts done in Z Brush.
Textures were likely also painted on in Z Brush.
Compiled renders were compiled in Photoshop.
I do use a pen and tablet to help me sculpt.
This 3D sculpt of a Komodo Dragon was a 2 week project based on the prompt, “A quadrapedal mount.” Posing him was a challenge but the sculpting and painting was fun.
This project was a pain in the butt to finalize - my computer literally could not handle all the parts being in the same place at once.
The Mannequin was supposed to rest his hands upon a sword (hence the pose) but the sword proved to be the final straw in crashing my program…
This was a 3 week project and the first time I’d really experimented with some things like buckle brushes in Z-Brush.
The Armor has rust, scratches, and chips on it, which were the most fun part of the process.
Good old Elmer here was my first attempt at facial sculpting. His big exaggerated cheeks and cartoon eyes and comically small ears all added up to a fun experiment.
This was done as a 2-hour ‘speed’ sculpt.
In contrast to the Fudd bust, Stanfield was an attempt at a more detailed, living person. Stanfield, of Atlanta fame, was the goal for the bust. I think I got close, but this was a real challenge.
This was done as a 2-hour ‘speed’ sculpt.
One of the earliest projects I did in Z Brush was this skull. I was rather proud of it, to be honest, though the teeth especially needed better work.
These are textures that are a combination of hand painting and photo compositing.
All 3D models were provided by other parties.
Most unwrapping was done in 3D Coat. Texturing done in 3D coat, the Quixel Suite, and Photoshop.
Renders were done in 3D coat and composited when necessary in Photoshop.
This nice helmet model was my first experiment in using professional texturing software. I got to pick the colors and add some wear and tear etc.
This Tank model required unwrapping. It was textured in Quixel suite.
I unwrapped this castle, and textured it.
This door was my first experimentation with weathering in textures, painting not just diffuse elements but normals and specular elements as well.